![]() ![]() If you are doing opengl you will find that you really need the simulator. The rest I’ve been able to do with makefiles. Xcode is a horrible IDE but I only actually use it to build SDL and debug They’re dead."On Fri, at 8:54 AM, Ian Norton wrote: ![]() "I don’t think anyone should write their autobiography until after.SDL_uikitappdelegate.m to understand how things are done If you already know some iphone api you could also read To be done – all is handled internally inside sdl source code. How to get starting, even though basically from your program there’s little The demos in the Xcode-iPhoneOS folder, they are a nice way to understand Its scm handling) but naming thing due to personal opinions is just worngĪs to the question of the user, i would suggest you read the source codes of Then one may not like the interface or the prerferences (eg. It has its ups and downs but there’s just not a single thing that could beĪchieved with makefiles that can’t be achieved within xcode The fact that you’re unable to use Xcode doesn’t automatically make that IDE Yahoo!7: Catch-up on your favourite Channel 7 TV shows easily, I don’t think you won’tīe even able to cross-compile from Windows… Including iPhone SDK and iPhone Simulator. I think you will need a Mac, then download XCode tools from IanOn, at 07:30, Pavel Kanzelsberger wrote: If you are doing opengl you will find that you really need the Xcode is a horrible IDE but I only actually use it to build SDL andĭebug in the iPhone simulator. ![]() I managed to build a hello world without a mac but when it comes toĪctually building SDL then I had to bite the bullet. ![]()
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